// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_) #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include // C RunTime Header Files #include #include #include #include // Local Header Files // TODO: reference additional headers your program requires here //#ifndef _T // #define _T(x) TEXT(x) //#endif #define _countof(a) (sizeof(a) / sizeof(a[0])) #ifdef _DEBUG #include #define ASSERT(x) assert(x) #define VERIFY(x) assert(x) #define TRACE DebugTrace void __inline __cdecl DebugTrace(LPCTSTR pszFormat, ...) { TCHAR szBuffer[1024]; va_list arglist; va_start(arglist, pszFormat ); #ifdef WIN32 VERIFY( wvsprintf(szBuffer, pszFormat, arglist) < _countof(szBuffer)); OutputDebugString(szBuffer); #else VERIFY( vsprintf(szBuffer, pszFormat, arglist) < _countof(szBuffer)); fprintf(stderr, szBuffer); #endif va_end(arglist); } #else // !_DEBUG #define ASSERT(x) #define VERIFY(x) (x) #define TRACE (void) #endif // _DEBUG //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)